AI Insights · Timothy · October 2024
Top 5 Tennis Games on iOS in the UK: Q3 2024 Performance
Explore the performance of the top 5 tennis games on iOS in the UK during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top 5 tennis games on the iOS platform in the United Kingdom displayed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Tennis Clash:Sports Stars Game from Wildlife Studios saw a dynamic quarter. Weekly revenue rose steadily, peaking at around $16.4K in late July before settling to approximately $11.6K by the end of September. Downloads began strong, reaching a high of 9.1K in mid-July, but experienced a decline, ending the quarter with roughly 2.3K. Active users followed a similar downward trend, starting at 57.7K and decreasing to 46.8K by the end of the quarter.
Tennis Arena, developed by Helium9 Games, had a modest performance. Revenue peaked at about $1.3K in late July and showed fluctuations throughout the quarter, closing at $1.1K. Weekly downloads reached their zenith at 3K in mid-July and gradually decreased to 391 by the end of September. Active users started at 6.4K, increased to 9.7K mid-quarter, and concluded at approximately 7.7K.
Mini Tennis: Perfect Smash from Miniclip.com demonstrated a steady decline in revenue, starting at $449 and dropping to $194 by the end of the quarter. Downloads followed a similar pattern, beginning at 989 and decreasing to 193. However, active users showed resilience, peaking at 20.9K in late August and stabilizing at around 16.3K by the quarter's end.
Twin Tennis by Voodoo maintained consistent download numbers, peaking at 891 in early August before tapering off to 184. Revenue was minimal, with a few sporadic peaks, notably $57 in late July. Active users increased from 3.4K to 4.3K mid-quarter, then plateaued around 3.9K towards the end.
Finally, Virtua Tennis Challenge from SEGA experienced low but stable engagement. Revenue remained minimal throughout the quarter, peaking at $88 in mid-July. Downloads started at 183 and reduced to 59 by the end of September. Active users showed a slight decline, starting at 397 and ending at 295.
For further insights and detailed data, visit Sensor Tower.